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Quotes from Yoko Taro

In 'Drakengard', you have magic and non-magic missiles that couldn't shoot each other down.
~ Yoko Taro
I really do love psychology and philosophy but I'm no professional at these things. Because I love seeing the true side of humanity, as I've continued that, I have ultimately lent towards philosophy and psychology but it is not something in which I try to study.
~ Yoko Taro
Actually, multiple playthroughs and deleting save files are things that other games have done, so I don't see myself as a forerunner of those elements in the game.
~ Yoko Taro
The reason my games are chaotic is that the world is chaotic, not me. I don't aim for bad endings - they just naturally come out.
~ Yoko Taro
When you really think about it, it doesn't really matter where a game ends. Ultimately, if the player is satisfied with stopping at a particular point, it doesn't matter if it's where the creator intended things to end or not... and so that's where the idea of having so many endings came about.
~ Yoko Taro
I've always felt that it didn't feel right for me when a protagonist goes through a storyline where they're killing a lot of enemies, and at the very end of the story he ends up kissing the heroine and that's where you end the game.
~ Yoko Taro
You can even express movies and poetry using video games. For those reasons, I've decided to create stories through video games.
~ Yoko Taro
I have liked games for a very long time but when I saw 'Gradius' at the arcade as a junior high student, I became certain that in the future all forms of entertainment will be taken over by video games.
~ Yoko Taro